3D Modeling
In the 3D section, I created chess piece models and the scene using Maya. Starting from a cube, I increased the number of faces and shaped it through stretching, extrusion, and soft selection. I then applied the Arnold "AiAmbientOcclusion" material for display. I also modeled some additional scene elements in Maya for practice and conducted rendering tests to simulate the lighting effects of the chess pieces and environment within the game setting. While the results give a rough visual impression, they still require further refinement and adjustment.
In addition, I will use "Unreal Engine (UE)" to build the terrain and "Substance Painter" to create the materials and color schemes for both the props and chess pieces, aiming for a cohesive and visually expressive art style.













